Did you know on Minecraft there are Villagers. Yep here they are.
Villager
A Villager (also called a Testificate from a temporary name tag in Beta 1.9pre1) is a passive NPC (Non-Player Character) that spawns and moves about in NPC Villages. They spawn around the villages and inside the buildings. They spawn at their respective buildings corresponding to the role they have.
Appearance
Their characteristic look is dominated by their large, bald heads, green eyes, unibrows, and long, protruding noses. Villager's arms are implied to be jointed, with two parts each to create folded arms. The arms are tucked inside the sleeves, with the sleeves touching at the seam in the middle.
There are different types, distinguished by the color of their robes, which signify their role in the community. There are 6 unique skins for the villagers which are found in the minecraft.jar file, but one is not used in the game on normal maps. Hood texture files are also present, but no mesh currently exists to display them.
Behavior
Two villagers talking. |
Villager Kids |
The villagers will "socialize" with each other and passive mobs. This involves two villagers simply facing each other. Villagers can socialize with the player as well, if they approach and stand still (they will start moving their heads in a bobbing fashion). Sometimes if three villagers are "socializing" and the player approaches them, one will push the player away.[citation needed]On some occasions, villagers will gather in a large group in one point in a village, seemingly without any cause. They are also attracted to pumpkins and doors. They will sometimes appear tosocialize with Snow Golems probably because of their attraction to pumpkins. When villagers are near an Iron Golem, they will stop and stare at it. The Iron Golems sometimes give roses to the villagers, symbolizing the friendly relationship between the villagers and Iron Golems, as well as referencing the inspiration behind the latter.
When trapped, villagers will try to find the easiest exit, such as when trapped in a room with no roof and 2 high walls and a Bed next to a wall, it will jump on the Bed in an attempt to escape.[citation needed]In other instances, villagers will try to jump over obstacles, regardless of height[citation needed], similarly to pigs.
Villagers also will not willingly fall off high cliffs.
Mating and population
Villagers is love. |
Once housing has been established, villagers will then mate until the number of adult villagers equals 0.35 times the number of doors. Any remaining children will grow up as usual, resulting in a total number of adult villagers somewhere above one third of the number of nearby wooden doors. The type of villager that the child is doesn't depend on what type the parents are, e.g., two farmer villagers can have a child that is any of the occupations. Unlike other breed-able mobs, the parents and child have no personal interactions other than socializing.
The game engine periodically takes a census to determine the current population of the village. All villagers within the horizontal boundary of the village, and within 5 vertical blocks of the center will be counted as part of the population to determine if continued villager mating is allowed. However, any villager within a vertical distance of 32 blocks of the center of the village will attempt to enter mating mode as long as there is at least one villager within the boundary. Therefore, it is possible to create an unlimited population by holding a single villager within the village boundary and forcing all other villagers outside the 5 block vertical range of the census. The villagers on the "outskirts" of the town will periodically enter mating mode in an attempt to mate with the villager that is still within the boundary. If two villagers on the outskirts simultaneously enter mating mode while they are close to one another, they will mate with each other and produce a child.
Villager children will sprint about, entering and leaving houses at will. The villager children will also chase each other around the village to simulate that they are playing tag. These children will sometimes stop sprinting to stare at an Iron Golem. If the Iron Golem is holding a rose, the children will cautiously take the flower from its hands. Although children look smaller than adult villagers, their hitbox is the same size. Villager children can be infected by Zombies. Zombie children will not burn in daylight and run faster.
No comments:
Post a Comment